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Alive HeartMath Personal Biofeedback System

Rated 5.00 out of 5 based on 1 customer rating
(1 customer review)

$299.00

Personal User Benefits:

  • Includes workshops, personal coaching and gaming for the ultimate learning experience.
  • An innovative and entertaining way to benefit from biofeedback technology.
  • Great for kids, adults, or anyone who loves games.
  • Uses heart rate and heart rate variability (hrv) measurements to control the game.
  • *Includes USB Ear Sensor Biofeedback Hardware with Bonus Finger Sensor Add-on. Use USB sensors with any HeartMath game, too.*

 

Out of stock

Description

The ALIVE HeartMath Personal Biofeedback System gives the home mindfulness biofeedback user a variety of options.

Combine the HeartMath brand experience with an even better Alive Suite of Programs with a built in coach.

Use the HeartMath USB sensor with the Alive software: it’s built-in coaching, along with over 30 games, workshops and environments provides a stunning array of feel good, find awareness and build confidence exercises.

Play games like Dual Drive Pro (over $100 by itself) — or immerse yourself in a soothing Incoming Tides of ocean waves video and sounds. The more relaxed you get the more rhythmic and relaxing the waves become.


Check back to this page: Video snippets and training links coming soon.


Why choose the Alive HeartMath Personal Biofeedback Training System?

  • View your ‘scores’ and ‘active feedback’ in Real-Time, on screen overlay if you choose.
  • Train using detailed Heart Rate, HRV, and BVP graphs
  • Includes HeartMath USB Ear Clip sensors — measures Heart Rate with Variability Coherence in a hands-free method.
  • Optional Finger Sensor add-on for USB module included* ($25 if purchased separately).
  • Includes Alive & Beyond 8 Week Coaching system for daily life guidance.
Powered by HeartMath

Brain Train Coach Alive Brochure Download

HeartMath USB Ear Clip sensor module

Alive is a Comprehensive Training & Gaming Environment — especially designed for ease of use and a beginner to intermediate Mindfulness Biofeedback application.

Play games specifically engineered to help you better manage stress and achieve better emotional and mental balance. Alive gives you an array of fun and engaging software games and tools designed to help you build skills that will improve your mental and physical performance — helping you meet your personal goals.

Alive, which also integrates coaching and performance tracking, uses biofeedback technology which has been proven effective in helping people achieve better mental agility and better performance in physically and emotionally demanding job and life situations.

Why do users love Alive?

  • Improves performance in school, playing sports and at work.
  • Adults learn to stay relaxed in challenging situations.
  • Kids learn how to relax while playing a video game.

The best way to understand something is to see it in action.

Watch this introduction video from our Stress-Free Living partner, the creator of Somatic Visions’ Alive program. Ryan Deluz explains and shows how Alive is used to bring improved health to its users.

  • In the first 2 minutes, you can see how heartrate, heart rate variability and smoothness are graphed on the screen in real time.
  • At 3:45 – 4:45 minutes, you can see how to create beautiful, multicolored, spiral particle showers.
  • Between 5 and 6 minutes, the video shows you the popular Dual Drive Pro 3D Race game. Here you Relax to Go Fast as you compete to win the race. It is easy to see why this is fun for ‘kids of all ages’.
  • At the 7 minute mark, Ryan briefly introduces the multiplayer internet gaming aspect and the coaching workshops that teach relaxation techniques and cognitive behavior therapy.

NOTE:This system INCLUDES the emWave USB Ear Clip sensors hardware required to use the enclosed software and any HeartMath software.

Beyond the computer

Alive is not just about computer training. Your Alive User Guide includes the multi-disciplinary Alive & Beyond 8-Week Program.

The Alive & Beyond 8-Week Program has been developed to help people get the most out of Alive, bringing in off-screen concepts and exercises to complement the Alive software.

In your own practice, you have the ability to follow this ‘coach’ as a way to stay on track. The Alive User Guide supplement contains many tips and tricks for using the Training features in Alive to create desired outcomes.

Behind Alive

Alive is the brainchild of Ryan Deluz, a software engineer with a background in biology. Ryan’s vision to bring a liveliness and ease-of-use to innovative and powerful self-regulating tools — and his passion for his work —are at the core of Alive.

Alive & Beyond — and much of the Alive software itself — was developed in partnership with Yuval Oded, a cognitive behavioral psychologist and leading expert in biofeedback. Yuval also authored the Clinical Version User Guide Supplement.

Yuval, a consultant to the French Ministry of Defense, is a Clinical Psychologist who has developed biofeedback programs to help military personnel keep a clear head, suppress unhelpful responses to difficult situations, and manage an array of decisions and tasks. In his clinics, Yuval treats a wide array of conditions, including anxiety disorders, behavioral disorders, chronic illnesses, neurological problems, psychosomatic problems, head trauma and post traumatic stress disorder.

The Alive Coach

Diagnostics, educational resources, progress tracking, and a virtual coach to teach you techniques for breathing to lower and smooth heart rate, how to interpret your body data, and to suggest a program for meeting your goals.

As you play the Alive Games and explore the Environments, the Coach stays with you throughout the entire experience, evaluating your progress, and helping you maximize the effectiveness of Alive — suggesting alternative programs and approaches as you play.

Alive Games

For many, the most fun part of Alive are the Games. Mini games require less skills to become immersed while The full Dual Drive Pro version is included to bring greater capacities for the professional to coach the client through all facets of biofeedback training.

Dual Drive Pro — Dual Drive Pro is a full game with Autopilot, Manual Pilot, and multi-user, online capacity.

Dream House— Build a dream house from the ground up, beginning in the morning and finishing by parking your car in the new garage at sundown.

Night Flight — Enjoy navigating through a twinkling and busy cityscape.

Four Seasons — Propel a natural scene through all four seasons, enjoying spring showers, lush summer foliage, fall thunderstorms and the bare beauty of winter.

Green Thumb — Make a gorgeous hyacinth bloom and wow you with its showy ultramarine flowers

Alien Shuttle — Complete your alien mission by finding your way to the docking station in the mothership.

Alive Environments

The Alive Environments are easy to use, great for training and development and simply allow the user to become engaged with minimal effort or thought processing. It becomes natural to use the gorgeous visual environments to explore as you pace your breathing and smooth your heart rate. Here are examples of the environments included:

Alive Environments Breath Spiral — Move shiny particles in a 3D space as you inhale and exhale. Paced breathing creates a smoother heart and expands a disc of particles into spiraling waves.

Alive Environments Shape Shifter — The smoother your heart rate, the brighter a geometric shape becomes. Keep it smooth to see it morph into new forms.

Alive Environments Metal Pulse — Use paced breathing to turn undulating waves from orange to an intense blue.

Alive Environments Plasma — Use the pacer on the screen to smooth your heart rate and make undulating plasma appear. Slow the plasma by dropping your heart rate.

Alive Environments Tropical Ocean — Relax to make the wind blow the palm fronds and the wave sounds intensify.

Alive Audio Environments — Close your eyes, sink back into your chair, and breathe to smooth your heart rate. The more even your heart rate changes are, the more enveloping the music and relaxing sounds become. Choose from Rain, Stream, Waves, and Memory.

PC and Mac Minimum System Requirements:

  • Alive Active Feedback Hardware — HeartMath emWave USB Ear Clip sensors *INLCUDED*
  • Mac OS X 10.6 or higher
  • Windows XP / Vista / Windows 7 / Windows 8 / Windows 8 / or Win 10 operating system
  • 2.0 GHz Processor
  • Dedicated Video Card Supporting OpenGL 2.0
  • 1 GB RAM
  • CD-Rom Drive
  • 3 GB of Disk Space
  • Internet connection recommended (enables updates and community features)
  • Alive may work even if your computer does not meet the minimum video card requirements. If you are unsure if Alive will work on your computer please download OpenGL Caps Viewer and make sure your OpenGL version is 2.0 or higher (on the first tab of OpenGL Caps Viewer, next to OpenGL, it should say OpenGL 2.0 or higher).

ALIVE MAY ONLY BE USED ON ONE COMPUTER AT A TIME. ALIVE CAN BE INSTALLED ON TWO COMPUTERS AS LONG AS ONLY ONE COPY OF ALIVE IS IN USE AT ANY GIVEN TIME.

For future reading, here is an interesting article on biofeedback, “Basics of Brain Training” — to learn how this system can be used in your practice.

Additional information

Weight1.5 lbs

1 review for Alive HeartMath Personal Biofeedback System

  1. Rated 5 out of 5

    A S

    Amazing! The Alive program is helping me in so many ways to deal with all that goes on around here in my troubled country (Israel). I intend to practice 30-40 minutes per day.

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